Please see the Worlds and Leaders Blog Post for more information on the worlds as a whole and the leaders who watch over them IMPORTANT NOTICE: Although each of the jobs are essentially locked to a world, you have the option of being on a different world than where your job first originated. This must be incorporated WELL into your history or we will politely ask you to reconsider. Please make sure, however, that the job you choose is within your faction.Caelumnatura, as the neutral world, is an exception of this loosely created rule. Also you can have a COMBINATION of these jobs, it's up to YOU how you work this giant list. However, some jobs are locked to their world.
~ Gunslinger / Pirate -- Locked to Praedocci
~ Samurai / Ninja -- Locked to Aoikaminu
~ Dream Eater -- Locked to SomniumPraedocci:
Gunslinger, Pirate, Assassin/Thief, Bounty HunterAstrella:
Astronomer, Celestial Mage, Fortune Teller, Scholar, Celestial KnightAoikaminu:
Samurai, Ninja, Artist (Can be a number of things), Courier, Monk/MikoSomnium:
Dream Eater, Nethermage, Illusionist, SummonerCaelumnatura:
Priest, Druid, Bard, Shaman, Paladin
Aside from the specialized jobs listed below; each world also has four generic jobs: Worker (Works as a builder/blacksmith/leatherworker etc), Gatherer (People who collect food in the wild that cannot be cultivated by a farmer), Farmer (People who cultivate crops and domesticated animals) and Merchant (People who sell special wares on their own world and in the neutral Marketplace on Caelumnatura).Gunslingers:
Fighters that specialize in the use of ranged projectile weapons and prefer the hot deserts to the forests or sea. They originated from the need to combat the sword and protect their kin. Gunslingers excel in being quick with their hands and having the eyes of an eagle. Near all gunslingers began as outlaws and vigilantes, but most eventually at one stage or another come under the flag of the law, swearing an oath to protect their family and their world. Pirates:
Pirates eat, breathe, live and die on the innards and decks of ships bound to the sea, docking only when they feel the need arise. They are primarily thieves and so specialize in hand to hand combat, small arms and the art of pilfering – despite this, there have been many cases of pirates being simple adventurers, searching for meaning in the ocean. Pirates are said to be the gunslingers of the sea, having parted from their brothers centuries in the past. Assassin:
Assassins are ruthless and cold-blooded, hiding in the open as merchants or guards. They excel in being infinitely quick on their feet and specialize in silent death. They were thought to originally hail from the World of the Honourable but when they were denied the ability to move with freedom, they disappeared. Bounty Hunter:
Bounty Hunters do exactly as their name suggest – they are hired guns and blades to track down targets, be it people, creatures or items. In a general sense most Bounty Hunters prefer to live a life alone. They are skilled at living off the land and haggling their way through otherwise impossible situations.
Astronomers study the stars and the sky as a means of life. They believe all creatures came from the vastness of space and many are able to harness the life energies that are said to flow in such emptiness. Astronomers are generally very intelligent individuals who prefer the book over the bar and specialize in the use of staves and magic as a weapon.Celestial Mage:
Celestial Mages are said to be born from the shadows but harness the ability of light. They use the souls of the Heavens to fight for them in times of need. They are immensely powerful people that very few others could rival but are seldom seen using their powers for hate. Celestial Mages are closely related to the Nethermage in that they draw their magic from the world above or below. Fortune Teller:
Fortune Tellers are special individuals who can tap into the mind of someone to see a set date into their future, perhaps when somebody would die and how it would happen. Their powers are limited to the subconscious, taunting and twisting peoples minds into believing something will happen when it will not. Scholar:
Scholars thrive to know all there is about the world. They study pre-war and post-war books and novels. Many are skilled in both the sword and the arcane, trained to be warriors as children but found the need for knowledge as they grew. It is said the Scholarly Council knows the history of the legendaries that take leadership over the world…and their weaknesses. Celestial Knight:
Celestial Knights are the protectors and maintainers of the peace, showing loyalty to Astrella and it's people. Trained since a young age in the skills of fighting and bravery, Knights grow to be the strength of this world. They put themselves at the front line to protect their people, using swords and magics to fight whatever way is necessary.Note:
This job allows mounts, meaning your character can have a Pokemon companion to travel on.Note:
Characters in this job must be depicted wearing armor of some kind.
The Samurai are said to be an earlier version of the Legionnaires from Venetha, specializing in a weapon from birth; only the Samurai dedicate themselves solely to the use of the Katana, the Naginata (a pole weapon) or a Yumi (a longbow). They are very honourable warriors who strive their entire lives to protect the ways of their culture and family. Note:
This job allows mounts, meaning your character can have a Pokemon companion to travel on.Ninja:
Ninja are the stealth brothers of the Samurai and the other world brothers of the Assassins; who specialize in espionage, sabotage, infiltration and assassination. Ninjas are chosen to be who they are at birth and trained from the moment they can walk. They dress and move so not to be seen, but in the open they would look like any other passerby. They use poison and covertness as their weapons.Artist:
Artists can incorporate a number of different professions: painters, performers, musicians, dancers, tapestry artists, needle workers or anything else in between. Their talents are highly sought after on many of the other worlds to help design buildings or abodes, but many tend to remain on their home world of Aoikaminu.Courier:
Couriers are hired by all worlds as a means of communication but spend the majority of their time in their home world. Couriers are concentrate on one thing – Speed – be it over treacherous lands or through storm skies, a Courier will always make their destination on time. Not to be mistaken as a simple worker, Couriers can also be lethal fighters as they use thrown weapons, daggers and bows.
----------------------------------------------------Dream Eater: [Limited to Physic, Dark or Ghost]
Dream Eaters are constantly on the move in a realm beyond the physical, moving from one person to another, torturing those they see fit during their sleep. Their use of attacks is very unorthodox and frowned upon by many of those that consider themselves “of higher nobility”. Dream Eaters are ruthless machines of torment and agony. In the physical world they are fast, silent and prefer to be alone. Nethermage:
Nethermage are said to be born from the light but harness and live their life in the darkness. Nethermages control the dark and evil spirits of the world for use a weapon. Unlike their brothers the Celestial Mages, the Nethermage use their powers without thinking twice if they feel they are in any sort of danger. Illusionist:
The powers of an Illusionist are relatively unknown as they take great pleasure in telling nobody their way – near all of them are born with their powers. They specialize in turning an opponent’s power back on themselves through the use of clones, mirrors and twisting the way their opponent would see the world for a short period of time. They are able to move themselves and a small number of enemies to an alternate world where they can be tortured for endless days but have only a second pass in the real world. Many Illusionists stick to the simple life though and use their powers for amusement purposes.Summoner:
Summoners are said to be the arcane brothers of the Venetha Hunters, using magic as a weapon itself and to summon their battle or entertainer companions. They concentrate on being able to summon only one type of companion their entire life and from that type can summon numerous different creatures. [[This means if they choose Fire they can only summon Fire based Pokémon]].
Priests and Priestesses are primarily the healers of the universe; they use their powers to mend the wounds of the earth and of its people. They are a peaceful group of people that wish the war would end in a quicker manner. Higher priests and priestesses run orphanages, refuge houses and prayer sites on the Neutral World to house those that wish to escape the peril of war.Druid: (Male only)
Druids communicate with creatures of the earth on a rather intriguing level as they are able to transform into any living being at any given time. Much like Weapon Meister’s they use imagination as their main source for transformation, they can imagine the beast they wish to turn into and do so. The Druids are the “Jack of all Beasts but the Master of none”. Shaman: (Female only)
Shamans communicate with the earth spirits as a means of a weapon and defensive maneuvers. They have very strong ties to the afterlife and are able to communicate quite easily with the dead. Like priests, they also have healing properties but they use darker magic to do so.Bard/Singer:
Bards and Singers use their music and their voice as both a weapon and a means of entertainment. Although originally a peaceful group of people, Bards and Singers now utilize their soothing voices to lull a person to sleep and steal valuable items or to turn someone into their own personal zombie (Hypnosis). Paladin: (Mostly Male)
The main fighting force of Caelum, or to be more exact, their first line of defense. Paladins are tankers, masters of protection. They are able in magic specializing in barriers and increasing once's defense and stamina. Though slow, these melee fighters are not to be looked down upon. Paladins are forbidden by Caelum law to participate in any sort of battle unless it is to protect the world itself.